Roadmap 1.0


Here’s a short-term roadmap for the game as of July 16th:

  • Second and third boss with a different set of mechanics
  • Item progression to allow defeating Zakothrak on difficulty III & IV.
  • Small, iterative improvements to map design
  • Extend abilities to include charged and ultimate skills
  • First talent tier to customize characters. Are 90% implemented, but I dropped them from the 1.0 release because I felt they lacked a good vision and balance. They’ll be introduced gradually.
  • Ability to play as guest. I know sign-ups are a pain, I hate them. So there will be a guest mode, at least initially, to lower the entry cost.

The initial, super-stab-in-the-dark idea is to push out an update every month.

Initial release happened on July 13th so … see you around August 13th!

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